1 Year Of Facebook Becoming Meta What It Did Didnt Achieve

Last updated: June 8, 2025, 20:18

1 Year Of Facebook Becoming Meta What It Did Didnt Achieve

Following the one year anniversary

Following the one year anniversary of Facebook's rebrand to Meta, Thomas Walters, Founder and CEO of leading global creative influencer marketing agency, Billion

It’s been a year since Facebook rebranded to Meta, pledging to “bring the metaverse to life.” For many, Facebook’s new name introduced “the metaverse” as a concept.

1 year on: What have we learnt since the birth of Meta?

Meta lost

Facebook became Meta one year ago: Here’s what it’s

Meta lost $9.4 billion in the first nine months of 2025 on its metaverse efforts and expects losses from the unit to “grow significantly year-over-year” in 2025. This has

One year later: How has Facebook's Meta pivot fared? - EMARKETER

Twenty years after its launch

Twenty years after its launch, social media giant Facebook continues to show unprecedented staying power after burying early competitors like MySpace and Friendster and

Facebook is still thriving 20 years later. Here’s how - CNN

What the company did not achieve Although the company has made progress on many of its endeavours, there are some fronts where it did not. The CEO and

A year later, what has Facebook achieved since its rebranding to

1 Year of Facebook Becoming Meta: What it Did & Didn't Achieve

One Year After Facebook Went Meta, It’s Built a Multiverse

Instead

Facebook became Meta one year ago. Its metaverse dream feels

Facebook became Meta a year ago - EMARKETER

Instead, an unfortunate Q3 earnings report showed that, since its inception last October, the company has lost a gargantuan amount of money in its quest to create “the

On October

On October 28 last year, the CEO of Facebook announced a rebranding of the company as Meta, denoting its shift in focus to the Metaverse and web3. It took some by

Meta trapped in the middle of its past and future: One year after its bold pivot to the metaverse, Meta is wrestling with poor VR user adoption while desperately trying to